Super Hyperactive Ninja: Lots of news!
So long since we last updated our devlog! We have been very busy this month, preparing another presentation at El ZeroUno Barcelona. Super Hyperactive Ninja at El ZeroUno (again!) This time, we had 7...
So long since we last updated our devlog! We have been very busy this month, preparing another presentation at El ZeroUno Barcelona. Super Hyperactive Ninja at El ZeroUno (again!) This time, we had 7...
In our previous posts, we explained some design choices, mostly regarding how the player interacted with the environment or the mechanics. But players will not be alone in the levels of Super Hyperactive Ninja,...
In our previous post, we talked about how we implemented one of the major mechanics of Super Hyperactive Ninja: Hyperactive Mode. Now it’s time to discuss another key feature of the game, the use...
One of the things we wanted to do once we had a website was a series of posts regarding our games’ development. As we are currently making Super Hyperactive Ninja (SHN from now on),...
Yesterday (22nd February) the Grimorio Team went to Barcelona’s Mobile World Centre, where El Zerouno is held. What is El Zerouno? El Zerouno is a bimonthly event where Barcelona’s indie videogame scene meet up....
If you’re reading this, welcome to Grimorio of Games‘ brand new website! We are a very little videogame development team formed by two people (currently), Javier Gilo (NJubei) and Víctor Pedreño (Hiboshi). Since we...