The levels of Super Hyperactive Ninja
In past posts, we’ve talked about the different enemies the player has to face, and the items the player can use to make it to the end. But these don’t exist in a vacuum,...
In past posts, we’ve talked about the different enemies the player has to face, and the items the player can use to make it to the end. But these don’t exist in a vacuum,...
So long since we last updated our devlog! We have been very busy this month, preparing another presentation at El ZeroUno Barcelona. Super Hyperactive Ninja at El ZeroUno (again!) This time, we had 7...
In our previous posts, we explained some design choices, mostly regarding how the player interacted with the environment or the mechanics. But players will not be alone in the levels of Super Hyperactive Ninja,...
In our previous post, we talked about how we implemented one of the major mechanics of Super Hyperactive Ninja: Hyperactive Mode. Now it’s time to discuss another key feature of the game, the use...